3rd party developers for Mod 2 & III & IV
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earth fra77x hifiboom j9k
MCCYRANO rcaia ReD_MuZe sharc
Shroomz SpaceF Wolf ZargMusic





Jud Clark produced the first new modules for the v2 modular since 2001. The first three below are available as a single download here and you can read more about them on this page at PlanetZ.



Compares two signals and outputs a "high" (positive full scale) if the positive input is "greater than" inverting input and negative if the opposite. 

The Comparator, Direction Detector and 4 Quadrant Multiplier can be downloaded here.

Direction detector

Outputs a "high" (positive full scale) if the waveform is headed up and negative if headed down.
4 quadrant multiplier

Haven't had time to find out exactly what this does, but it appears to output the product of two separate comparators.

The output is from the right hand most socket, the hole below is an offset input.

Its effect is similar to a ring modulator but with differential inputs.

A2D (beta)
This module and the next are beta versions which can be downloaded here, and read about here. They are bit manipulation tools, similar to a bitcrusher or decimator, but with far more potential. 

Basically the A2D module takes an incoming digital signal, splits it up into smaller chunks and spits the most significant bits of the signal back out again. You can then use the D2A signal to recombine the output of the D2A module in any order you like. Recombining the signal in the 'right  order' (see picture below) will have the effect of a bitcrusher (as only 8 of the original 16 bits are coming through) whereas swapping the order of the connections will produce a 'bit swapper' with unpredictable distortion.

It's also possible to feed modulation signals through the modules, again with unpredictable, but often interesting results.

The zip file for these modules also contains a very simple example patch.

D2A (beta)
See above!
Here's an example of how to wire the modules together as a simple bitcrusher. Switching the cables around or feeding in other types of signals will create all sorts of interesting and unpredictable results.
to knobs x5
This is a module which produces continuous controller messages for use with non-modular devices very similar to j9k's FOAM device. 

Each knob can have a cc# assigned to it, and can then be modulated by an incoming signal such as an LFO or an Envelope (or even an audio signal). The knobs will oscillate according to the modulation signals they receive and the Midi Out of the modular patch will transmit the resulting cc messages to any devices attached to the Midi Out.

The device can be downloaded here and read about here.



This is an 8 x 8 matrix module which allows you to route up to eight incoming signals to up to 8 outputs. Setting the relevant knob to "12 o'clock" causes no output to be sent. Turning it to the right causes a positive signal to be output, and to the left, and inverted signal. The knob at the top right determines the amount to which the module smooths out 'zipper' noise from the other knobs. Download it here.
Matrix v2
New version of the above with text input to label the I/O's. Download from PlanetZ.
Key z8
This works in the same way as the normal Keyzone module, except that it is possible to split the keyboard into 8 separate zones, instead of just two. The module is still in beta, but was released as part of Alfonso D'amora's GM Drum Seq patch which uses 7 of these modules to split the keyboard into 48 zones. Download here.
Trapezoid LFO

This module can be downloaded from PlanetZ - here's the description from that page:

couldn't get the mdl to auto start so far but just hit the left "off" button till it goes. should be rock solid after that.

the large knob on the right controls the overall freq.

the knobs at the top are for time. attack, hold, decay, off in that order.

middle knobs are for slope. left for a faster rising trapezoid and right for a slower rising trapezoid. these knobs will also affect the time of it's segment. double click the knobs for a true linear trapezoid.

the bottom knobs are for modulation amplitude.

there are two outputs. one you could say is the sine and the other the cosine. the relationship of the waveforms is exactly like the picture on the mdl.

There's also an example patch on the same page which gives an idea of how this can be used (needs Flexor).

X/Y Display
This module does not produce any sound, but can be used to display the relative values of any two incoming signals. For an excellent example of its use, see the Trapezoid patch j9k uploaded to PlanetZ. Download from PlanetZ.
ken value
I'm afraid I haven't had time to work out what this one does yet ! Download here.
BMC (Better Midi Control)
Module for providing a higher resolution of control.

Download module and example patch from PlanetZ

"the lin/log button will change how the midi is splitting up the data so if you change from lin to log you must deassign then reassign the cc# for the knob to be remapped.

my main gripe about the dezips is that they still land on the same value so i added a fine tune knob to really dial in lfo frequencies."

Vector Rotation
Download module and example patch from PlanetZ

"it uses sin/cos lfo to rotate a vector image. the xfade mdl's (of the demo patch) push the image into the proper quadrant for amplitude modulation"

Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.
Download from PlanetZ.

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